Alam560 Yeni Üye

Kayıt Tarihi: 2025-30-Aralik
Aktif Durum: Pasif Gönderilenler: 5
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| Gönderen: 2025-30-Aralik Saat 23:50 | Kayıtlı IP
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Once you start really living in Diablo 4's endgame, you
quickly notice the whole vibe shifts from just staying
alive to squeezing every bit of power out of your setup,
and that is exactly where the Dance of Knives Rogue comes
in, especially once you mix in the right
Diablo 4
Items to push it over the edge.
Melting Tormented Zir
I tested this build on the Tormented Echo of Lord Zir,
expecting the usual long fight where one bad dodge ruins
everything, but the run played out completely different,
more like a quick check than a proper boss encounter.
Once the spinning blades kick in, the whole arena just
fills with numbers, and not tiny ones either, you start
seeing crits land in the 3 million to 6 million range
with the odd spike even higher, and because you are
always on the move, you are not stuck channeling or
locked in clunky casts.
Poison, Movement And Pressure
The attacks have that faint green tint, so you can tell
Poison Imbuement or a similar poison effect is doing a
lot of the scaling work, stacking on top of the physical
damage while you circle the boss and duck mechanics.
The damage comes through in this rapid rhythm, tiny gaps
between hits, so Zir's health does not really "phase" in
the usual sense, it just drops in chunks until he folds
in around ten seconds, and you end up feeling like you
are speed running a story boss rather than dealing with a
traditional Tormented wall.
Shard Of Verathiel And Stat Stacking
After that kill, the loot screen made the whole test even
more interesting, because Shard of Verathiel dropped, an
Ancestral Unique sword that slots almost perfectly into
this type of setup.
The flat bonuses look good on paper, with extra All Stats
and more damage, but the main reason people chase this
piece is the legendary power, a massive boost to Basic
Skill damage that can roll up toward 300 percent, paid
for by consuming your Primary Resource, which ends up
being a very favourable trade when your build already
leans on quick hits instead of long channels.
Turning A Fun Build Into A Monster
On the character sheet, the Rogue I used for this fight
sat at a little over 2,200 Dexterity and around 138,000
Attack Power, and once you combine that kind of stat line
with Shard of Verathiel's multiplier, the whole build
shifts from feeling "strong" to something closer to a
delete button, where the main challenge becomes keeping
your rhythm and resource flow rather than worrying
whether you can actually kill the boss, so if you are
into pushing this style of high tempo rogue, it is worth
looking at how you can upgrade or buy d4 gear in
U4gm to lean into that
synergy.
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