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Kayıt Tarihi: 2021-26-Eylül
Aktif Durum: Pasif Gönderilenler: 70
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Gönderen: 2022-28-Ekim Saat 12:55 | Kayıtlı IP
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It is surprising that issues such as this weren't
resolved before the game was released, and it is easy to
interpret this as a sign that Career Mode is lacking in
resources. That is almost certainly the only explanation
for why the newly added "play as a real manager" option
is in the state that it is currently in as well.
Customizable managers have been a thing for a few years
now, and in FIFA 23, you can take one of the face-scanned
managers like Jurgen Klopp to a new club or play as him
in charge of Liverpool rather than kicking him out of the
job for your create-a-manager like you had to do in
previous games. This is a significant improvement over
the previous games, which did not allow you to do either
of these things.
On the other hand, Go buy FUT 23 coins has a greater
number of manager licenses than scans, which means that
you will be able to play as some "real managers" who have
been created using the character creator. It is very
difficult to argue that this representation of "Mikel
Arteta" is up to the quality of a triple-A game that made
hundreds of millions of dollars in profit last year.
While you could argue that it is a minor feature, it was
one that was touted as a showpiece addition to FIFA 23's
Career Mode. Despite this, you could argue that it is a
minor feature.
There has been a lot of attention paid to the fact that
go now
will be the last game in the FIFA series. This is
because EA has severed their ties with the governing body
of world football in order to pursue licensing
relationships on their own. There have been some
questions raised about the alluring possibility of
holding things back in order to get EA Sports FC off to a
roaring start, and you have to wonder if one of those
possible things is a revamp of the non-face scanned
players, managers, and characters in the game.
Even some of the scans that appear to be quite old are
starting to show their age; for example, Oliver Giroud's
quiff is so large that it makes it appear as though he is
donning a Marie Antoinette wig.
Ultimate Team, on the other hand, is more dynamic and
interesting than it has ever been. EA has further refined
the live-service tricks it has learned from gaming's most
popular battle passes, weekly challenges, and other hooks
to make Ultimate Team even more exciting and interesting
than it has ever been.
The barrier to playing with top players and special cards
has pretty much been removed. There are now a multitude
of friendly game modes that allow you to use loan players
and icons indefinitely; single-player objectives that
give you packs, special cards, and loads of coins; and
more flexible team-building and less player upkeep. All
of these features contribute to the removal of the
barrier.
Lower-stakes game modes make things less temple-
burstingly fervent, but the inconsistencies that lead to
open matches still make you shake your head with despair.
This is followed by the inevitable jump back into another
wide-eyed clash where you can almost feel the melanin
leaking out of your graying hair due to stress.
The compelling intensity can't help but make me think of
all the stories of people who spent too much money on
player packs and played too much of the game. Although
there is some lip service paid to the idea of making
people break up their purchases by requiring different
button inputs in the store, you have to wonder why there
is a need for these checks and balances if there isn't a
truly addictive element to it.
On the other hand, to stay focused on the game at hand,
buying FIFA
23 coins continues to be utterly captivating,
wildly frustrating, uncannily realistic, and extremely
silly. It can be played indefinitely, but just like in
real football, developers are still looking for the ideal
blueprint to follow. This year's FIFA tournament places
an emphasis on the fundamentals of the game, which will
result in long-overdue adjustments to the way the game is
played. It is not always perfect, but a greater emphasis
on moment-to-moment action, the inclusion of the Women's
game, and a complete rework of Ultimate Team makes
easily one of the best in the series in recent years.
In the same way that the Ignite Engine felt like a game-
changing innovation for FIFA all those years ago, the
current-generation exclusive Hypermotion 2 technology
does the sameIt gets rid of a lot of the rustiness that
was present in the animations of the previous entries and
brings with it a whole bunch of new ways to play the
gameAs a consequence of this, matches look and feel more
like the real thing, with defenders expertly cutting out
through balls with well-timed slides and more predictable
outcomes happening when players jostle for the ballIn
addition, players are able to cut out through balls more
effectively
The concept of acceleration has also been shaken up, with
the recovery speed of defenders playing an equally
important role as an attacker's pace in the new system.
The practice of flooding your team with pace merchants
isn't as effective as it used to be because defenders are
now making a concerted effort to track players down and
challenge them. As a result of this, the strategy isn't
as viable as it once was. The fact that defenders now
have some chance to get back and recover well makes for a
more accurate depiction of the real thing, despite the
fact that there are still times when fast players will
get by defenders (and this will depend on stats, position
on the field, and how the ball is played).
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